Their Arrival Is Imminent

That’s right folks Arrival the Megagame is coming to Reading!

It will be held at St Lukes Parish Hall in Reading (23 Erleigh Rd, Reading RG1 5LR) on November Saturday 10th.

So whats is it all about i here you ask, well to keep it simple here is the synopsis from their facebook page.

This is our take on Watch the Skies. It still has all the nations you know and love (and their nuclear arsenals). It even has power-hungry corporations. Now we have added puzzle-solving! Can you figure out the alien language or understand their technology?

Two alien races known to the humans as Katta Utim* and Zhilinka* are engaged in interstellar warfare in the spiral arm of the galaxy which contains the Earth. The alien generals have examined the new front and both sides determine that Sol system is currently of strategic importance. Small detachments from each side have been ordered to take and hold the Sol system by securing the Earth.

The setting for this game was inspired by the classic 1950s sci fi story by Willian Tenn ‘the Liberation of Earth’

If you would like to play then please contact us to book a spot!

Or book directly using our Eventbrite page.

A look into the brain of a Megagame designer

We have a couple of group meetings and the admin team had a chance to play test several new game ideas. I have play tested a couple of megagames in the past that were already in use but needed refining.

But this was my first experience of play testing on a megagame at its earliest stages.  A megagame alpha test for want of a better description.

Now …. I am somewhat creative myself, and I’m not just stating this hyperbole or even in a manner to “blow my own horn” but I have the ability to put my hand to most things DIY including creative woodwork, website design, graphical artwork and video editing. I am also an avid photographer and a keen cosplayer who builds with EVA foam.

I am also one of the lucky few who have even built content for some popular PC games as well as being an  listed Alpha tester for two big game developers.

But I have to admit that i was blown away by the shear level of ingenuity these guys and girls have managed to conceptualize for their own megagames.

I cant help but feel somewhat dumbfounded when looking at the amount of creative input that some of the guys and girls have single-handedly shoehorned into their budding game concepts.

It was also intriguing to watch them come up with additional ideas on the fly while we discussed feedback during the play testing.  I can safely admit that I had never contemplated the amount of brainstorming required to build up a set of rules and conditions for a game on your own.

Not only having to come up with the general game concept itself but then adding to it the individual components for each of the roles and the impact they will have on the each other and the game as a whole. All the while building in some buffering room to facilitate players in being able to play the game with a little flexibility.

It has certainly given me a greater appreciation for the people that run Megagames.

Not only have they had to bring their concepts from the darkest corners of their grey matter out into the fold through long hours of brainstorming and trail and error play testing. But then producing the physical  aspects that we all use while playing while still having the fortitude to organize, setup and run the game itself.

So to all you budding Megagame architects out there, and to those that have already claimed their place as seasoned Megagame designers, I whole heartedly salute you and thank you for what you have brought to us all.